Autodesk Golaem

Autodesk Golaem

Autodesk M&E Collection

Golaem: Crowd and Agent Simulation Inside Maya

Golaem is a plug-in for Maya (available via the M&E Collection) that enables you to populate scenes with fully procedural crowds while retaining artistic control.

Use Golaem to simulate thousands of agents—humans, creatures, animals—with behavior, routing, animation blending, and more.

Buy Golaem via the M&E Collection

Get access to Golaem as part of the Media and Entertainment Collection, enabling you to build high-scale crowd pipelines affordably.

What’s New in Golaem / Key Highlights

Procedural simulations with Bifrost

Scalable crowd systems

From small groups to stadium-scale agents.

Arnold licenses

Procedural behavior control

Route agents, trigger states, blend animations.

Procedural simulations with Bifrost

Interoperability

Exports and integration via USD, Alembic, FBX, compatible with Arnold and other renderers.

Arnold licenses

Lightweight scene management

Only necessary agents are loaded for performance.

What You Can Do with Golaem

Create dynamic crowd scenes for film

broadcast, games, or architectural visualization.

 

Composite multi-layered effects

3D assets, and motion seamlessly.

Grade scenes with control across HDR

high dynamic range, and color accuracy.

Related Tools & Collections

Golaem is bundled in the Media and Entertainment Collection. Combine it with Maya, Arnold, Flow Studio, and other Autodesk tools for a full production pipeline.

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