Autodesk M&E Collection Media & entertainment

Autodesk Arnold

Autodesk M&E Collection

Autodesk Arnold

Arnold 2026: Photoreal Rendering Made Practical
A high fidelity renderer built for the demands of film, TV, VFX & visualization—delivering top-quality renders, even for the most complex scenes.

Use Arnold to manage massive geometry, hair/fur, volumetrics, skin shaders, with both CPU & GPU support, seamless integration into pipelines.

Autodesk M&E Collection

Buy an Arnold License and Elevate Your Visuals

Get your Arnold subscription and render like a pro. Explore pricing, flexibility, and features tailored for high-end rendering workflows.

What’s New in Arnold 2026?

Procedural simulations with Bifrost

Output & Channel Improvements

Simplified management of render outputs, filters, AOVs.

Arnold licenses

GPU Renderer Enhancements

More shading support, faster initialization, better handling of procedural / volumetric effects.

Procedural simulations with Bifrost

Integration Broadening

Tightening hooks with Maya & 3ds Max; improved pipeline scripting and extensions.

Arnold licenses

USD Enhancements

Hydra-based USD translation improves rendering consistency and reduces memory usage

What you can do with Autodesk 3ds Max

Handle complex scenes

with hair, fur, subsurface scattering, volumetrics, deformation motion blur.

 

Switch between CPU and GPU rendering

depending on performance or quality needs.

 

Customize your shaders & materials

including custom built ones, integrate into larger render pipelines.

 

Render realistic lighting and camera effects

with physical cameras, real lights, strong denoising tools, and HDR color.

Related Tools & Collections

Arnold is included with Maya & 3ds Max, and benefits from being part of the Autodesk media & entertainment toolchain. Works well with Flow Capture & pipeline tracking tools.

  • Quote