Autodesk Arnold
What’s New in Arnold 2026?

Output & Channel Improvements
Simplified management of render outputs, filters, AOVs.

GPU Renderer Enhancements
More shading support, faster initialization, better handling of procedural / volumetric effects.

Integration Broadening
Tightening hooks with Maya & 3ds Max; improved pipeline scripting and extensions.

USD Enhancements
Hydra-based USD translation improves rendering consistency and reduces memory usage
What you can do with Autodesk 3ds Max
Handle complex scenes
with hair, fur, subsurface scattering, volumetrics, deformation motion blur.
Switch between CPU and GPU rendering
depending on performance or quality needs.
Customize your shaders & materials
including custom built ones, integrate into larger render pipelines.
Render realistic lighting and camera effects
with physical cameras, real lights, strong denoising tools, and HDR color.
Related Tools & Collections
Arnold is included with Maya & 3ds Max, and benefits from being part of the Autodesk media & entertainment toolchain. Works well with Flow Capture & pipeline tracking tools.

